OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
男友视角·关闭电视的最终Boss
Boyfriend's View: The Final Boss Who Turned Off the TV
男友视角·关闭电视的最终Boss,使用同名原始提示词配对并提供中英文版本

提示词 / Prompt
中文提示词
[参考生成] 15秒、16:9、真人写实、男友第一人称眼睛视角,一镜到底。<Subject 1>来自<Picture 1>,始终保留同一成年女性的脸、肤色、深色眼睛及深棕色长发;参考图片只用于身份与明确可见的衣着,不是本片开场帧。自然表演与真实物理,普通话对白按下述原句发声,不出现字幕或文字。 傍晚暖光客厅,男友已坐在低游戏椅上,从其眼睛略仰视短距离外的女方。她保持参考脸、长发、黑色细肩带上衣,穿普通灰色长裤;完整脸和上身可见。电视在她身侧后方同一宽景中,仅显示无标识抽象游戏画面,游戏声只来自电视;屏幕不反射男友脸。她右手一开始在腰间握小遥控器。男友双手拿手柄于画面下缘,右前方伸臂可达的小桌面也在右下清楚可见。前3秒她问「什么时候陪我?」男友答「打完最终Boss。」她听完按遥控器电源恰好一次,电视画面与声音都关闭,房间暖光仍亮。她放低遥控器,空左手叉腰,故作严肃说「现在只剩我。」姿态只在关闭游戏后变化,她仍在原处。她挑战后立即、约第9秒前,男友左手松开手柄,右手单独把手柄放到已可见的小桌上并放手,短暂低头确认后马上抬眼,不站起也不再拿手柄。接着他说「这关认输,陪你。」她听完整句才放松叉腰的手,故作严肃变成开心微笑;末尾两三秒保留她的回应和黑屏电视。遥控器仍在她手里,手柄仍在桌上。无拥抱、再次开关电视、其他对白、游戏真的被打败的暗示、字幕或Boss配乐。只有男友双手及手柄按需在下方出现。 仅指定人物和物件出现,动作因果与位置连续;男友的脸和身体不入画,只在需要时出现指定的手或鞋。环境声及对白与实际动作同步,无旁白、笑声罐头或额外音乐。
English prompt
subject_definitions: <Subject 1> is the adult woman in <Picture 1>. Preserve her facial identity, long dark-brown hair and black thin-strap top. Plain grey full-length trousers are original wardrobe. The reference does not define the television, room or opening pose. summary: [reference generation] A 15-second, 16:9 live-action male eye-POV comedy. Her boyfriend postpones spending time with <Subject 1> until he finishes a game's final boss. She switches the television off and presents herself as the remaining boss. He accepts her playful interruption by putting his controller down and conceding this new boss fight rather than arguing. <Picture 1> provides her identity. retention_analysis: <Subject 1> (appears in [Shot 1]): fully_preserved - preserve the defined face, hair and black top. The room, television, controller, remote and trousers are original scene elements. detailed_description: mpov, first-person perspective pov video, low angle. Natural evening live-action, warm room lighting, 15 seconds, 16:9. One continuous first-person view from a man already seated low in a game chair. No text overlays or external reverse shots. [Shot 1] My eyes are at seated height, looking slightly upward at <Subject 1>, who stands a short distance in front of me beside the television. Her full face and upper body are clearly visible. The television is just behind her on one side, within the same wide composition, displaying only an abstract unlabelled game scene. The game audio comes solely from the television speakers. Its matte screen does not reflect my face. Her right hand already holds a small remote at waist height. My own controller rests in my two hands at the lower edge of the frame. A small table at my relaxed forearm height sits diagonally in front of my right arm, not behind or far to my side. Its near landing area is already visible in the lower-right corner of the wide composition. I can reach it without leaning or standing. There is no opening walk into the room and no external shot of the player. Within the first three seconds, <Subject 1> (S1), in a clear adult female voice, asks me, <d>[Chinese] 什么时候陪我?</d> I (S2), an adult male in the room speaking from the viewing position, reply, <d>[Chinese] 打完最终Boss。</d> She hears the whole excuse. Rather than move away, she aims the remote at the television and presses its power button once. The game image disappears into a black screen and its sound stops. The warm room light remains on; this is not a fade-out or a room blackout. With the television already off, she lowers the remote in her right hand and puts her free left hand on her hip. Still addressing my eyes, <Subject 1> (S1) announces in mock-serious challenge, <d>[Chinese] 现在只剩我。</d> The posture changes only after she has removed the game's excuse. She stays in the same place, not suddenly inside the game. Keep the black television visible beside her. Immediately after her challenge, in the middle of the clip rather than waiting for the final five seconds, my left hand releases the controller and withdraws. My right hand alone lowers it onto the already-visible landing area just ahead to my right, releases it and withdraws. My seated gaze makes one slight downward glance to register this contact, then immediately returns to her face without turning far aside or changing height. Aim to have the controller resting free and my gaze back on her by about the ninth second, leaving time for the spoken concession and her response rather than speeding through them. The controller stays on the table; I do not raise it or keep playing. With that physical action finished, I (S2) say with an amused concession, <d>[Chinese] 这关认输,陪你。</d> She receives the whole answer, relaxes the hand on her hip and lets her mock-stern expression break into an involuntary pleased smile. The remaining two or three seconds hold that response with the television still black. Her remote remains in her hand, and I have stopped playing. The response accepts her joke; there is no implication that the game software or its boss has been defeated. No extra approach, embrace, second power press or new line follows. Only my hands and controller enter the lower foreground when needed; my face, torso, knees and legs remain outside the frame. All camera movement belongs to my seated gaze. overall_soundscape: Low unlabelled game sounds at the beginning, stopping immediately after the visible power press. Quiet room ambience continues underneath the alternating female and off-screen male Mandarin speech. A small controller-to-table contact sound marks the final choice. No third speaker, dramatic boss music or narration. non_diegetic_music: N/A
主题与风格
探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作
相关作品
- 月下雨后停机坪
创作一幅超写实3D插画:一艘单人驾驶的攻击型战斗飞船停在露天停机坪上。飞船是一架气势逼人的武装舰,金属外壳明显老旧且布满划痕。停机坪为潮湿混凝土地面,映出飞船与周围光线;背景中清晰可见月亮。电影感科幻概念艺术,细致呈现风化表面、真实光照与倒影。20秒,16:9。
- 白石采石场的孤身之战
制作一段15秒、16:9的写实真人武打场景:阴天日光下,一座广阔、废弃的白石采石场中,一名成年亚洲女性与一群身穿深红色战斗服的成年男性武士交锋。女性留着高马尾黑色长发,穿合身的黑色武术服。以提供的身份参考图作为女性角色外貌依据;全程保持身份一致,服装完整不变。0–3秒:低机位动态广角展现武士们包围她,并踏过龟裂石地冲来,尘土扬起。3–6秒:转为中景,她格挡一名袭击者的拳头,转身反击;动作精准、扎实,马尾自然甩动。6–9秒:她施展旋踢,将数名袭击者踢得后退,其中一人短暂腾空;在撞击瞬间以克制的慢动作突出冲击感,并呈现真实动作、尘土与少量碎石。9–12秒:快速跟拍她闪避攻击、扫倒一名对手并旋身再次
- 翼装穿越高山峡谷
制作一段写实、惊险刺激的15秒镜头,采用一个不中断的实体摄影机长镜头。跟随一名翼装飞行者,身穿焦橙色翼装(内侧为炭灰色)、戴深色头盔并背着小型降落伞包,沿着连贯的高山地形持续向下飞行。保持飞行者的身份、服装和身材比例一致;气流将翼装撑紧,飞行者通过轻微调整肩部和髋部控制滑翔。不要拍出拍翼或动力飞行的效果。 从飞行者后方偏右开始,场景位于阳光照耀的花岗岩山脊,地面有稀疏草丛和残雪。摄影机向前猛冲,从右侧超越飞行者,并平稳摇摄以持续跟住对方;一处花岗岩边缘从前景飞掠而过。飞行者向左倾斜并下降,进入宽阔、笼罩在蓝灰阴影中的峡谷。沿同一条下行路线继续飞行,让近处岩石快速掠过、远处地形相对缓慢移动。
- 红光机房对决
创作一段15秒、16:9的写实真人电影风格动作场景,地点为高科技服务器机房。所有女性角色的外观均参考提供的身份参考图;参考图仅用于身份与外貌,不作为服装参考。两位角色均为成年人。服装全程保持完整:一位穿橄榄绿色短袖上衣、棕色工装短裤、作战靴和战术腰带;另一位穿黑色战术上衣、黑裤和战术背带。红色应急灯映照玻璃隔断、电脑显示器与荧光顶灯。0–3秒:绿衣女子在桌旁接近黑衣女子。3–8秒:两人近身交手,进行拳击、格挡与扭斗,手持跟拍动态明显但动作清晰。8–11秒:绿衣女子踢出高踢,将对手逼向显示器墙;出现短暂火花和少量碎屑,不表现血腥伤害。11–13秒:她将对手带倒在地并稳妥压制。13–15秒:特写绿
- 白背景木凳上的极简肖像
生成一段20秒、9:16竖屏的极简主义影棚肖像视频。使用所提供的身份参考图匹配成年女性的面部外观与身份。她平静地坐在一张简洁的天然木凳上,背景为无缝纯白,身穿中性色调的低调极简服装。采用干净居中的全身至三分之四身构图,保留充足留白,使用柔和漫射影棚光线,呈现细微自然呼吸和几乎不可察觉的优雅姿态变化。木凳与人物保持清晰,带有柔和真实的阴影和精致的编辑感静态摄影美学。使用固定机位并进行几乎不可察觉的缓慢推进,不要剪辑、文字、标志、道具或音频。
- 雾林自拍与魔龙
制作一段 15 秒、16:9 的电影感写实视频。使用提供的身份参考图塑造成年女性猎魔人的外貌,并让她全程穿着一致:棕色羊羔绒飞行员夹克和战术长裤。在雾气弥漫、松树茂密的森林中,她背对镜头向前行走。一只体型巨大的黑色尖刺龙形怪物从她身后的浓雾中现身,双眼发红,周身缭绕着绿色魔法烟雾。她转过身,镇定地举起一部现代智能手机,与身后咆哮的怪物微笑自拍。手机闪光后,她拔剑迅猛有力地挥出一击,剑刃划出发光的蓝色轨迹。怪物爆散成绿色魔法雾气并消失;她仍站在逐渐散去的雾中。森林光线阴郁,镜头运动流畅而有电影感,情节清晰推进,细节丰富。时间安排:0–3.5 秒,她在森林中行走;3.5–5 秒,怪物现身;5–10