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悬空古桥上的巨剑与机械螳螂决斗

Giant Sword Duel with Mechanical Mantis on an Ancient Suspended Bridge

20秒暗黑奇幻CG近战,金发女剑士在悬空古桥上连续招架机械昆虫,以累积破甲打开核心。

悬空古桥上的巨剑与机械螳螂决斗 — AI video creation
悬空古桥上的巨剑与机械螳螂决斗

提示词 / Prompt

中文提示词

主体设定:<Subject 1>来自<Picture 1>,全片为同一位成年金发女性,齐肩金发、窄黑墨镜、金色圈耳环、小花吊坠、黑西装、黑色罗纹上衣和肩包带均保持;未显示的下装补为一致的黑裤和靴子。她持一把沉重大剑,红金色液态剑气必须沿实体剑刃路径移动。<Subject 2>来自<Picture 2>,同一座悬在云海深渊上的破损东方石桥,保留断栏、石柱、巨链、悬崖与远处古建筑。<Subject 3>来自<Picture 3>,唯一骨白昆虫型机械体,保留开裂装甲、黑色机械组织、两条镰刀前肢、额外肢体、触角、残翼与暖金胸部核心。 20秒近距离连续攻防,暗黑奇幻CG、清晰剪影、激烈运镜,红金液态刀轨与黑白机械能量对比。15个快速镜头,无停顿、慢动作或静止胜利姿势。双方持续进攻和反击,每次装甲损坏都影响之后的交锋;桥梁损坏不可复原。 镜头1:机械体斜扑上桥,双镰交叉斩向她头部;她迎面潜入其下,用巨剑顶住交点,细白冲击核炸成两圈红金环,双方脚下石面开裂。镜头2,1.3秒:低位横跟,剑刃沿左镰滑下;机械体抽回左镰、右镰直刺,她转髋拨开并以短促上挑削裂肩甲。镜头3,2.6秒:越肩拍双镰夹剑、第三肢体从下方突刺;她转平剑身接住,侧步离线,用剑柄撞裂面甲,白骨碎片飞走。镜头4,3.9秒:快速反打,机械体只退半步即双镰回扫;她躲第一下,刃对刃接住第二下,红金回斩在后方桥栏刻出发光沟槽。镜头5,5.2秒:坠栏作前景遮挡,机械体穿过落石以镰、尾、镰高低高连击;她挡高、真实跳过尾部,再旋身下压格挡,火花砸向桥面。 镜头6,6.5秒:特写靴子与刀刃接触,机械体把她推过松石;她蹬稳换握,借推力绕肩回剑,再击先前受损关节,出现细金裂纹。镜头7,7.8秒:桥侧广景,机械体立即双肢突刺;她把第一肢打进柱子,滑入第二肢内侧,柱断;水平剑弧把机械体逼向侧面,并未击中核心。镜头8,9.1秒:跟随侧滑,机械体钩剑猛拉;她双手不离剑柄,顺拉力转身用肩撞其中央,金属与骨甲近碰,核心护甲啪地合拢。镜头9,10.4秒:短暂俯拍明确断柱旁位置;双镰自上攻击,尾部封住退路,她挡一镰、将另一镰导向尾巴,穿过碰撞生成的空隙。镜头10,11.7秒:快速侧跟,她斜斩、横斩、上挑连为一体;双镰挡住前两下,第三下撕开已裂肩关节,白甲、黑色流体能量与冷火花分层散开。 镜头11,13秒:机械体立刻把完整侧转向前,以镰尾组合反击;她只退一步,用剑脊接镰,让尾巴砸碎原脚下石面。镜头12,14.3秒:从机械体背后拍,她借碎石起跳下斩;完整镰把剑引向巨链锚点,锚裂链甩,双方随摇摆调整立足。镜头13,15.6秒:紧环绕表现镰斩、剑接、第三肢刺、转身、剑背击;她压迫断肩侧,机械体以剩余镰护胸,暴露核心周围旧裂纹。镜头14,16.9秒:机械体以金核脉冲和两次快斩猛冲,她挡第一下、潜过第二下,斩开受损肩胸接缝;红金液光沿真实切口流动,护甲分开。镜头15,18.3秒:机械体最后一扑;她把镰引离攻击线,双脚踏稳裂桥,以同一巨剑刺入暴露的核心外壳。细白闪扩为红金环与坠甲;机械体倒下、核心暗去,已毁石桥继续向云海掉石。 声音:连续钢刃撞骨、挥空与命中区别清楚、靴底摩擦、碎石、巨链甩动和短促电弧。最终刺核是一声深撞和坠落残骸;无对白。快节奏暗黑管弦打击乐与低铜管,强拍对应交锋,但不盖过武器声。禁止血腥、肢解、额外角色、换武器换服装、换地点、UI、文字、水印、慢动作、呆看、单方面攻击、空间重置或场景自修复。

English prompt

subject_definitions: <Subject 1> from <Picture 1>: The same adult blonde woman throughout, with shoulder-length blonde hair, narrow black sunglasses, gold hoop earrings, a small flower pendant, black blazer, black ribbed top and shoulder-bag strap. Complete the unseen lower outfit with consistent black trousers and boots. She carries one heavy greatsword specified by the user; red-gold liquid sword energy follows its actual blade path. <Subject 2> from <Picture 2>: The same ruined suspended Eastern stone bridge above a cloud abyss, with broken rails, stone pillars, giant chains, cliffs and distant ancient buildings. <Subject 3> from <Picture 3>: One bone-white insectile machine with cracked armor, black mechanical tissue, two scythe forelimbs, extra limbs, antennae, damaged wings and a warm-gold chest core. summary: [reference generation] A relentless, close-range 20-second duel on the suspended bridge. The woman survives successive upper, middle and lower scythe attacks, progressively damages one shoulder joint, opens the core guard and lands a final greatsword strike. Both fighters attack and counterattack continuously; every break in armor changes the next exchange. retention_analysis: <Subject 1>: fully_preserved — identity, hair, sunglasses and visible black clothing; new combat motion and the user-specified sword. <Subject 2>: fully_preserved — one continuous bridge location and its architecture; accumulated damage remains. <Subject 3>: fully_preserved — one consistent insectile machine, scythes, limbs, wings and gold core. detailed_description: Dark-fantasy CG with crisp silhouettes, aggressive camera movement and layered red-gold liquid blade trails against black-white mechanical energy. Fifteen rapid shots in 20 seconds; no pause, slow motion or frozen victory pose. [Shot 1] The machine dives diagonally into the bridge. Both scythes cross toward the woman's head; she drives forward under them and catches their crossing point with her greatsword. A narrow white impact core bursts into two red-gold rings; the stone under both fighters cracks. [Shot 2] At 00:01.300, a low lateral tracking shot follows her sword sliding down the left scythe. The machine jerks that blade free and stabs with the right; she turns her hips, beats the stab aside and answers with a short rising cut that chips its shoulder armor. [Shot 3] At 00:02.600, over her shoulder, the machine pins her sword with both scythes while a third limb shoots beneath the bind. She twists the sword flat to catch it, steps outside the attack line and drives the pommel into the machine's faceplate; bone fragments spin away. [Shot 4] At 00:03.900, a sharp reverse angle catches the machine recoiling only half a step before sweeping both scythes back. She ducks the first, meets the second edge-on, and her red-gold return slash carves a glowing groove through a bridge rail behind it. [Shot 5] At 00:05.200, the falling rail becomes the foreground wipe. The machine springs through it, attacking high-low-high with scythe, tail and scythe. She parries high, hops the tail without levitating, and rotates directly into a downward block that drives sparks into the deck. [Shot 6] At 00:06.500, close on boots and blade contact: the machine shoves her across loose stone; she digs in, shifts her grip and lets its pressure carry the greatsword around her shoulder. The returning edge strikes the already chipped joint; a thin gold fracture appears. [Shot 7] At 00:07.800, a wider bridge-side shot shows the machine instantly answering with two stabbing limbs. She bats the first into a pillar and slides inside the second; the pillar breaks, while her horizontal sword arc forces the machine sideways rather than hitting its core. [Shot 8] At 00:09.100, the camera follows its sideways skid. The machine hooks a scythe around her sword and yanks; she keeps both hands on the hilt, turns with the pull and shoulder-checks its center. Metal meets bone at close range; the core guard snaps shut. [Shot 9] At 00:10.400, a brief overhead view clarifies their positions beside the cracked pillar. The machine attacks from above with both scythes while its tail cuts across her escape route. She blocks one, deflects the other into the tail, and escapes through the gap their collision creates. [Shot 10] At 00:11.700, a fast side follow sees her launch three connected cuts—diagonal, horizontal, rising. The machine catches the first two with opposite scythes, but the third tears open the pre-fractured shoulder joint. White armor, black fluid-like energy and cold sparks separate in distinct layers. [Shot 11] At 00:13.000, the machine compensates immediately, rotating its intact side forward and striking with a scythe-tail combination. She retreats only one step, catches the scythe on her sword spine and lets the tail break the stone where her foot had been. [Shot 12] At 00:14.300, from behind the machine, she uses that broken stone as a springboard. Her sword comes down; the machine raises its intact scythe and redirects the blow into a chain anchor. The anchor cracks, the giant chain jerks, and both fighters adjust their footing as it swings. [Shot 13] At 00:15.600, a tight orbit follows the renewed clash: scythe slash, sword catch, third-limb thrust, body turn, sword-back strike. The woman presses the broken shoulder side; the machine guards the chest with its remaining scythe, exposing the earlier fracture around the core. [Shot 14] At 00:16.900, the machine surges forward with a gold-core pulse and two rapid cuts. She blocks the first, slips beneath the second and cuts across the damaged shoulder-to-chest seam. Red-gold liquid light travels through the real cut; the guard plates split open. [Shot 15] At 00:18.300, the machine lunges once more. She turns its scythe off-line, plants both feet on the cracked deck and drives the unchanged greatsword into the exposed core housing. A narrow white flash expands into a red-gold ring and falling armor fragments; the machine collapses, its core dims, and the already-broken bridge keeps shedding stone into the clouds. overall_soundscape: Continuous steel-on-bone impacts, differentiated misses and contacts, boot scrapes, snapping stone, whipping chain and short electrical crackles. The final core strike has one deep impact followed by falling debris; no dialogue. non_diegetic_music: Fast dark orchestral percussion and low brass, with sharp rhythmic accents matching the exchanges; the score does not drown out the weapon contacts. Constraints: no gore, dismemberment, extra characters, weapon changes, costume changes, location changes, UI, text, watermark, slow motion, idle staring, one-sided attacks, spatial resets or repaired scenery.

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