OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

磁场矿坑困兽

Magnetic Mine Trapped Beast

20秒竖屏9:16电影感黑暗奇幻动作,一镜到底、无剪切,不需要音频。英雄脸部始终不可见;仅在施法、闪避和终结技需要时显示宽大的男性手掌、手指与前臂:苍白冷色皮肤、明显指关节、短指甲、深灰或黑色袖口,皮肤与手腕上有细薄的冷白几何魔法线,带淡蓝色。手势有力量、精准、短促,绝不柔软装饰。采用真实头部与躯干运动、物理惯性、清晰战斗节拍、变形宽银幕构图、细微胶片颗粒,以及手部和近处金属的浅景深。 灰色阴云下的巨大废弃采石场:高耸岩壁、两座漆黑矿洞拱门、湿润红褐泥地、旧铁轨、翻倒矿车、锁链、断木、石块、铁屑、废弃护甲和倒下的守卫。一队身穿深色铠甲的守卫沿铁轨冲锋,戴封闭头盔,携短矛、盾牌和战锤。矿洞阴影

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磁场矿坑困兽

提示词 / Prompt

中文提示词

20秒竖屏9:16电影感黑暗奇幻动作,一镜到底、无剪切,不需要音频。英雄脸部始终不可见;仅在施法、闪避和终结技需要时显示宽大的男性手掌、手指与前臂:苍白冷色皮肤、明显指关节、短指甲、深灰或黑色袖口,皮肤与手腕上有细薄的冷白几何魔法线,带淡蓝色。手势有力量、精准、短促,绝不柔软装饰。采用真实头部与躯干运动、物理惯性、清晰战斗节拍、变形宽银幕构图、细微胶片颗粒,以及手部和近处金属的浅景深。 灰色阴云下的巨大废弃采石场:高耸岩壁、两座漆黑矿洞拱门、湿润红褐泥地、旧铁轨、翻倒矿车、锁链、断木、石块、铁屑、废弃护甲和倒下的守卫。一队身穿深色铠甲的守卫沿铁轨冲锋,戴封闭头盔,携短矛、盾牌和战锤。矿洞阴影中出现一名4至5米高的独眼重装巨人:粗糙灰粉色皮肤,脸中央一只巨大的圆眼,胸部有局部金属护甲和皮带,一侧厚重肩甲,双腿粗壮、体重惊人,手持巨大重型战斧。 英雄举起一枚已存在的半透明磁力球,网球大小,银白色、淡蓝核心,内部有致密金属漩涡与旋转光环。守卫冲近时,英雄捏碎磁力球。寒冷磁脉冲沿双前臂传入地面:武器从士兵手中撕出,盾牌扭转,弩矢、锁链、轨钉、护甲片和金属碎片震动升起,多名守卫立即被缴械并失去平衡。 巨人穿过混乱冲来,横向挥斧。最后一刻英雄侧步并后仰,斧刃贴近前景掠过,将泥水和尘土掀向镜头。巨人凭沉重惯性恢复,接着发动头顶劈砍。英雄下蹲滑入斧下,战斧砸入地面与铁轨,爆出泥土、火花和金属冲击。镜头像真实躲闪般快速横移、回弹、带呼吸感,然后立刻重新锁定巨人。 英雄张开双手。金属在受控磁场中升起,围绕巨人形成三道清晰旋转环:膝部下环、腰腹中环、胸肩上环。铁轨、锁链、螺栓、铁环、护甲片、矿车碎片和盾牌金属对齐环绕,呈现真实阻力与张力。巨人试图拔出战斧再次冲锋,但磁环不断收紧。低角度中央跟拍中,英雄双手猛然向内收。三道磁环同时压紧;锁链绷直,铁轨弯成压迫弧线,护甲片碰撞锁死,碎片重击巨人躯干与手臂。巨人踉跄跪下,战斧落入泥中,被困在厚重铁茧内。尘土、滚动碎石、紧绷锁链以及巨眼中的惊惧与狂怒强化重量感。 终结时英雄双手向前推出。掌间形成狭窄集中的电磁冲击,核心明亮白色、边缘淡蓝,绝不是火焰或激光。镜头短暂推近巨人胸口。脉冲命中,所有束缚金属同时向内锁紧,完成最后一次碾压。深沉金属冲击震动采石场,尘浪向地面扩散。结尾定格:巨人跪地,被残酷铁茧完全固定,锁链绷紧,铁轨压在躯干上,战斧半埋泥中,尘土飘散,少量悬浮碎片缓慢落下。 光线为冷灰云光,石壁、泥地和铁轨有湿润反光;磁力球与魔法线发出银白冷光;旋转金属出现锐利冷色高光;终结时闪现白蓝强光。保持沉重真实的动作、铁轨脱离地面的阻力、可信的锁链张力、泥土位移、滚动碎屑和如磁场般的受控运动。排除第三人称、任何英雄脸部、全程持续出现的手部、随机漂浮金属混乱、敌人比例弱小、失重动作、火焰魔法、发光幻想激光束、卡通物理、柔弱战斗、低细节环境、过小战斧、滑稽行为或僵尸式移动。

English prompt

20-second vertical 9:16 cinematic dark-fantasy action, one continuous first-person shot, no cuts, no audio required. The hero’s face is never visible; show only broad male hands, fingers, and forearms when needed, with pale cool-toned skin, pronounced knuckles, short nails, dark gray or black sleeves, and thin cold-white geometric magic lines with a faint blue tint. Hand movements are forceful, precise, and brief, never decorative. Use realistic head-and-torso camera motion, physical momentum, readable combat beats, anamorphic composition, subtle film grain, shallow depth of field near hands and metal. In a vast abandoned stone quarry beneath a gray overcast sky: high rock walls, two dark mine-tunnel arches, wet red-brown mud, old rails, overturned mine carts, chains, broken timber, stones, iron scrap, discarded armor, and fallen guards. A squad of dark-armored guards charges across the rails with closed helmets, short spears, shields, and hammers. Behind them emerges a 4–5 meter giant one-eyed heavy warrior with rough gray-pink skin, one large central eye, partial metal armor and leather straps, a massive shoulder plate, thick legs, immense weight, and a huge battle axe. The hero raises one already-existing smooth translucent magnetic orb, tennis-ball sized, silver-white with a pale-blue core, dense metallic vortex, and rotating light rings. As the guards rush in, the hero crushes it. A cold magnetic pulse travels through both forearms into the ground: weapons tear from hands, shields twist, bolts, chains, rail spikes, armor plates, and metal fragments lift and shudder; several guards are violently disarmed and thrown off balance. The boss charges through the chaos and swings the axe horizontally. At the last instant the hero sidesteps and leans; the blade passes dangerously close across the foreground, throwing mud and dust past the camera. The boss recovers with heavy inertia and delivers an overhead strike. The hero ducks and slips beneath it; the axe smashes into rails and ground with dirt, sparks, and metal shock. The camera performs a fast lateral dodge, recoil, breath-like motion, and immediate refocus. The hero spreads both hands. Metal rises in a controlled magnetic field, forming three distinct rotating bands around the giant: one at the knees, one at the waist and abdomen, and one across the chest and shoulders. Rails, chains, bolts, iron rings, armor plates, mine-cart fragments, and shield metal align and orbit with believable resistance and tension. The boss struggles to free the axe and charge, but the rings tighten. In a low-angle centered tracking shot, the hero pulls both hands inward. All rings slam tighter simultaneously; chains snap taut, rails bend into crushing arcs, armor plates collide and lock, and fragments hammer the torso and arms. The giant staggers and falls to his knees as the axe drops into mud, trapped in a dense iron cocoon. Dust, rolling debris, strained chains, and the eye’s panic and rage emphasize the weight. For the finisher, the hero thrusts both hands forward. A narrow concentrated electromagnetic impulse forms between the palms, with a bright white core and pale-blue edges, never fire or a laser. Briefly push toward the boss’s chest. The pulse strikes; every bound metal piece clamps inward in one final crushing lock. The quarry shudders under a deep metallic shock and a dust wave. End with the giant kneeling and immobilized inside the brutal iron cocoon, chains stretched tight, rails pressed across the torso, the axe half-buried in mud, drifting dust, and a few hovering fragments slowly dropping. Lighting is cold gray cloud light with wet reflections on stone, mud, and rails; silver-white orb and magic-line illumination; sharp cold highlights on orbiting metal; and a final white-blue flash. Maintain realistic heavy movement, rails resisting as they tear free, believable chain tension, mud displacement, rolling debris, and field-like magnetic control. Exclude third-person views, any visible hero face, constant hands in frame, random floating-metal chaos, weak enemy scale, weightless movement, fire magic, glowing fantasy laser beams, cartoon physics, soft combat, low-detail environments, tiny axes, silly behavior, or zombie-like motion.

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