OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
回声猎杀:暗影精灵
Echo Hunt: Shadow Elf
制作一段15秒、16:9的电影感写实黑暗奇幻视频,场景始终位于同一座废弃神殿内部:潮湿石阶、残破拱门、粗石柱、将熄蜡烛、苔藓、落叶、湿墙、尘埃与寒冷雾气。所有女性角色都使用所提供的身份参考图来保持成年精灵的面部身份、尖耳、体态和真实皮肤;参考图只用于外貌,保持各角色描述的服装不变。主角始终是同一名女性精灵战士:灰紫色兜帽斗篷、银钢护甲、贴身皮革战斗服和长剑。不要额外角色、外景切换、瞬移、炫目特效、脸部漂移或身份漂移。0.00–2.20秒:低机位平滑掠过湿石阶、落叶和烛头,停在蹲伏的战士前方。她单膝压在台阶上,左手撑石,右手握剑;斗篷有真实重量。她低头看向手边,双唇闭合,呼吸几乎不可见;只有烛火

提示词 / Prompt
中文提示词
制作一段15秒、16:9的电影感写实黑暗奇幻视频,场景始终位于同一座废弃神殿内部:潮湿石阶、残破拱门、粗石柱、将熄蜡烛、苔藓、落叶、湿墙、尘埃与寒冷雾气。所有女性角色都使用所提供的身份参考图来保持成年精灵的面部身份、尖耳、体态和真实皮肤;参考图只用于外貌,保持各角色描述的服装不变。主角始终是同一名女性精灵战士:灰紫色兜帽斗篷、银钢护甲、贴身皮革战斗服和长剑。不要额外角色、外景切换、瞬移、炫目特效、脸部漂移或身份漂移。0.00–2.20秒:低机位平滑掠过湿石阶、落叶和烛头,停在蹲伏的战士前方。她单膝压在台阶上,左手撑石,右手握剑;斗篷有真实重量。她低头看向手边,双唇闭合,呼吸几乎不可见;只有烛火、反光和尘埃移动。2.20–4.10秒:贴近一只眼睛、鼻梁、嘴唇和下颌。静止片刻后她慢慢抬眼,察觉异常。紫色眼睛只在瞳孔深处轻微收紧,不向外发光;下眼睑收紧,呼吸缩短,唇线变硬,嘴角极细微上扬。4.10–5.40秒:她以利落动作起身,斗篷凭惯性向后摆动,长剑抬入前方戒备线。下颌和眉头收紧,嘴唇仅略微分开换气;只出现真实尘埃和烛火反应。5.40–8.50秒:她沿石阶快速而有控制地向深处拱门推进,贴近石柱,斗篷擦过石面,长剑保持攻防姿态。8.50秒时目标仿佛消失,她骤停半步,借石柱半转,将剑收回胸前防御。烛火和尘埃变得不自然地静止。8.50–10.00秒:越肩镜头,前景带着她的兜帽和剑刃,前方空无一物。10.00–12.90秒:后方石柱的真实阴影中,第二名成年女性精灵缓慢出现;她同样使用所提供身份图保持面部外貌,但穿黑色斗篷、哑光暗甲、尖锐肩甲,拥有深沉冷静的绿色眼睛。她从阴影走入烛光,带着淡淡邪笑,冷峻而从容,眼睛不呈霓虹效果。12.90–14.00秒:主战士猛然转身,立即进行一次准确的防御斩击。黑衣对手向攻击线前踏半步并侧头,让剑锋擦过,笑意更冷。保持真实金属反光和斗篷惯性。14.00–15.00秒:两人近距离对峙,不淡出。主战士保持低位紧绷,紫色眼睛锐利;黑衣对手挺立,绿色眼睛锁定她。她以柔和、低沉、克制的声音说:“Now it’s my turn.”说“Now”时笑容收紧,说“my turn”时声音更低。主战士只收紧眼神、抿薄唇线并短暂吞咽一次。以两张面孔和清晰不同的紫绿眼睛结束。声音稀疏:潮湿石壁环境声、微弱气流、烛火噼啪、布料和护甲摩擦、脚步、克制的剑鸣、空旷神殿回响、浅呼吸;极简黑暗氛围音乐在异常出现时变薄,在最后一句下沉。
English prompt
Create a 15-second, 16:9 cinematic photoreal dark-fantasy sequence inside one abandoned temple: damp stone steps, broken arches, rough pillars, dying candles, moss, leaves, wet walls, dust and cold mist. Use the supplied identity image as the appearance reference for every female character; preserve adult elf facial identity, pointed ears, proportions and realistic skin, while keeping each character’s described outfit intact. Keep the same main female elf warrior throughout: gray-purple hooded cloak, silver-steel armor, fitted leather battlewear and sword. No extra characters, exterior cuts, teleportation, flashy VFX, face drift or identity drift. 0.00–2.20s: low smooth camera push over wet steps, leaves and candle stubs, settling before the crouched warrior. One knee presses the step, left hand braces on stone, right hand holds the sword; cloak has real weight. Head lowered, gaze on the step, lips closed, nearly invisible breathing; only candles, reflections and dust move. 2.20–4.10s: intimate close-up of one eye, nose bridge, lips and jaw. After stillness, her eyes lift as she detects danger. The violet eye focuses inward subtly without emitting light; lower lid tightens, breath shortens, lip line firms, one mouth corner barely rises. 4.10–5.40s: she rises in one efficient motion, cloak swinging with inertia, sword lifting into forward guard. Jaw and brow tighten, lips part slightly for breath; only physical dust and candle response. 5.40–8.50s: she advances rapidly but deliberately up the steps toward the deeper archway, skimming a pillar, cloak brushing stone, sword ready. At 8.50s she stops half a step as the sensed target vanishes, half-turns behind the pillar and brings the sword toward her chest. Candles and dust become unnaturally still. 8.50–10.00s: over-shoulder view with hood and sword edge foreground; empty space ahead. 10.00–12.90s: from real shadow behind the rear pillar, a second adult female elf emerges slowly: same face and species using the supplied identity image for appearance, but black cloak, matte dark armor, sharper shoulders and cold deep green eyes. She steps into candlelight with a faint wicked smile, controlled and severe, never neon or supernatural. 12.90–14.00s: the main warrior whips around and makes one accurate defensive slash. The dark counterpart steps half a pace into the line and tilts her head so the blade skims past, smiling more coldly. Keep realistic metal reflection and cloak inertia. 14.00–15.00s: near-distance standoff, no fade-out. The main warrior remains lower and tense with sharp violet eyes; the counterpart stands upright with fixed green eyes. She says softly, low and controlled, “Now it’s my turn.” Tighten the smile on “Now,” lower the voice on “my turn.” The warrior only hardens her eyes, thins her lips and swallows once. End on both faces and clearly distinct eye colors. Sparse sound: damp stone ambience, faint air, candle crackle, cloth and armor friction, boots, restrained sword metal, hollow temple resonance, shallow breath; minimal dark ambient score that thins during the anomaly and deepens under the final line.
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