OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
红白黑极速街头
Red White Black Speed Street
制作一支15秒、16:9画幅的电影感动画街头服饰广告,采用大胆的动态图形、高品质清晰渲染和强烈的都市气质。整体以黑、白、鲜红和银色为主色。成年女性角色在每个镜头中都必须符合所提供身份参考图中的面容、发型、肤色、身材比例和整体外观。服装保持一致:黑色不对称短发、一侧剃短,黑白宽松夹克、白色短款上衣、鲜红修身长裤、黑白高帮运动鞋和银色配饰。参考图仅用于角色外观;不要照搬其版式或将图中文字做成角色设定表。 全片恰好13个快速且构图鲜明不同的镜头,使用硬切、甩镜、快速推拉、短暂RGB分离、快门闪光、冲击抖动、速度变化和前景擦拭。让文字和界面图形成为实体地面、墙壁、障碍、通道和落脚面。角色遮挡主要文字

提示词 / Prompt
中文提示词
制作一支15秒、16:9画幅的电影感动画街头服饰广告,采用大胆的动态图形、高品质清晰渲染和强烈的都市气质。整体以黑、白、鲜红和银色为主色。成年女性角色在每个镜头中都必须符合所提供身份参考图中的面容、发型、肤色、身材比例和整体外观。服装保持一致:黑色不对称短发、一侧剃短,黑白宽松夹克、白色短款上衣、鲜红修身长裤、黑白高帮运动鞋和银色配饰。参考图仅用于角色外观;不要照搬其版式或将图中文字做成角色设定表。 全片恰好13个快速且构图鲜明不同的镜头,使用硬切、甩镜、快速推拉、短暂RGB分离、快门闪光、冲击抖动、速度变化和前景擦拭。让文字和界面图形成为实体地面、墙壁、障碍、通道和落脚面。角色遮挡主要文字前,先让关键词清晰可读。 0.00–1.00:近白色的干净背景上,黑色标题栏和红色警示线猛烈切入。巨大的URBAN逐字出现,周围闪动方形界面框和进度标记;结尾一道红色竖线切开画面。 1.00–2.00:极近距离展示她的眼睛、不对称发型、剃短的一侧和银色配饰。红黑矩形框与圆形锁定界面短暂切分她的面部;她抬眼时,框线碎裂成红黑色块。 2.00–3.10:巨大的REDLINE横向出现,文字基线化作地面。她冲入画面,低身在文字上做力量滑行,带起字形碎片与红色碎片,随后以甩镜离场。 3.10–4.00:黑色背景中,巨大的白色线框网格倾斜升起,如同一面墙,旁边竖排流动着SECTOR 01。她沿网格向上奔跑并蹬墙跃出,红色方块图形随节奏升起又崩散。 4.00–5.10:粗粝的红色圆环文字NO LIMIT旋转着进入前景。她跃起穿过圆环中心,在空中扭转身体;冲击使文字四散,镜头跟随她旋转,并短暂捕捉她挑衅的眼神。 5.10–6.00:明亮背景上出现巨大的黑色BREAK字样。她单手撑在字母B上,腾身跃过;接触瞬间字母受压收缩,再像弹簧一样弹回。 6.00–7.00:白色背景上横穿一根倾斜的黑色金属杆。她沿杆完成后空翻,描边字体SHIFT同时旋转180度,留下三层短暂的白、红、黑残影。 7.00–8.00:WILD、SHARP、RUSH、EDGE逐词猛烈打入画面。前景中她横向膝滑而过,夹克大幅翻开,脚下爆出红黑字形碎片和细线粒子。 8.00–9.00:黑色场景中,一面巨大的倾斜3D线框网格充满画面。她沿网格向上奔跑并蹬出腾空;短暂定格在空中,红色圆形LOCK印章、目标界面、刻度和技术线条锁定在她周围。 9.00–10.10:定格解除,她朝镜头前进,依次撞破四层硬质窗格。R、I、S、E逐字显现;穿过第四层时拼成RISE,最后用运动鞋擦过前景转场。 10.10–11.10:保持单镜头的快速海报蒙太奇,通过快门闪光和即时图形替换呈现,不新增场景切镜。展示四种明显不同的全屏版式,编号01–04,分别表现跑墙、滑行、即将落地和利落站姿。加入红色斜线、窄幅界面条和小型警示标记。 11.10–13.00:中央舞台上,她完成幅度很大的后空翻并落在画面中央。落地瞬间,红色同心圆、白色冲击环、黑色字形碎片、风线和网格碎片向外炸开。短暂定格她果断的表情,随后画面泛白。 13.00–15.00:浅白背景上的最终形象卡,主视觉为巨大的黑色URBAN BLACK字样,叠加淡红色圆形印章、银色技术弧线、透明面板和扫描线。她放松站立,身体略微遮住文字;只有头发和夹克随微风轻动。红色脉冲扫过文字,最后以冷冽的镀铬闪光收尾。 不出现武器、打斗或火焰。无对白、无旁白。配乐采用硬朗、鼓点主导的电子音乐,以重低音鼓、短促故障音、低频冲击、渐强音和强拍落点配合画面转场。加入有节奏的运动鞋落地声、滑行声、风声、网格接触声、面板与玻璃碎裂声、窗格撞击声、文字冲击声和界面锁定声。高潮落在着陆段,最后以冷冽的电子标识音收束。
English prompt
Create a 15-second, 16:9 cinematic anime-style streetwear ad with bold motion graphics, crisp high-end rendering, and an aggressive urban feel. Use a consistent palette of black, white, vivid red, and silver. The adult woman must match the supplied identity reference in face, hair, skin tone, body proportions, and overall appearance in every shot. Keep her outfit consistent: asymmetrical short black hair with one shaved side, oversized black-and-white jacket, white crop top, slim vivid-red pants, black-and-white high-top sneakers, and silver accessories. The reference image is for her appearance only; do not reproduce its layout or text as a character sheet. Use exactly 13 rapid, visually distinct shots with hard cuts, whip pans, snap zooms, brief RGB splits, shutter flashes, impact shakes, speed ramps, and foreground wipes. Treat typography and interface graphics as physical floors, walls, obstacles, gates, and landing surfaces. Keep key words readable before the character overlaps them. 0.00–1.00: On a clean near-white background, black title bars and red warning lines strike into place. Build the giant word URBAN letter by letter amid square UI frames and progress marks; a red vertical line slices the frame at the end. 1.00–2.00: Extreme close-ups of her eyes, asymmetric hair, shaved side, and silver accessories. Red and black rectangular frames and a circular targeting UI briefly segment her face; as her gaze lifts, the frames shatter into red and black tiles. 2.00–3.10: REDLINE appears large and horizontal, its baseline becoming a floor. She runs in and power-slides low across the lettering, scattering typographic fragments and red shards, then exits in a whip pan. 3.10–4.00: Against black, a huge tilted white wireframe grid rises like a wall beside vertical SECTOR 01 lettering. She runs up the grid and kicks off as red block graphics rise and collapse. 4.00–5.10: A rough red circular NO LIMIT ring spins into the foreground. She jumps through its center with a midair body twist; the impact scatters the lettering as the camera follows her rotation and catches a brief defiant look. 5.10–6.00: On a bright background, giant black BREAK lettering appears. She plants one hand on the B and vaults over it; the letters compress on contact and spring back. 6.00–7.00: A diagonal black metal bar crosses a white background. She backflips along it while outlined SHIFT rotates 180 degrees, leaving three short white, red, and black afterimages. 7.00–8.00: Strike in WILD, SHARP, RUSH, and EDGE one word at a time. In the foreground she crosses in a knee slide, jacket flaring, as red and black type fragments and fine line particles burst from beneath her. 8.00–9.00: A huge tilted 3D wireframe grid fills a black setting. She runs up its surface and kicks into the air; briefly freeze her midair as a red circular LOCK stamp, target UI, ticks, and technical lines lock around her. 9.00–10.10: Release the freeze as she advances toward camera and breaks through four rigid window panels in sequence. Reveal R, I, S, and E one at a time, completing RISE as she breaks through the fourth panel; end on a sneaker foreground wipe. 10.10–11.10: A single-shot rapid poster montage, using shutter flashes and instant graphic swaps rather than extra scene cuts. Show four clearly different full-screen layouts numbered 01–04: wall run, slide, imminent landing, and sharp standing pose. Add red diagonal lines, slim UI bands, and small warning marks. 11.10–13.00: At center stage she performs a large backflip and lands in the middle. On impact, red concentric rings, a white shock ring, black type fragments, wind streaks, and grid pieces blast outward. Hold a brief decisive expression, then flare toward white. 13.00–15.00: Final identity card on a pale white background with oversized black URBAN BLACK lettering, a faint red circular stamp, silver technical arcs, transparent panels, and scan lines. She stands relaxed, slightly overlapping the typography; only her hair and jacket move subtly in the breeze. A red pulse crosses the lettering before a cool chrome flash ends the video. No weapons, fighting, or fire. No dialogue or narration. Soundtrack: hard, drum-led electronic music with heavy kicks, short glitches, sub hits, risers, and drops synchronized to the visual transitions. Add rhythmic sneaker landings, slides, wind rushes, grid contact, panel and glass breaks, window slams, typography impacts, and UI lock sounds. Peak at the landing sequence, ending with a cool electronic logo sting.
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